Showing posts with label pasta perils. Show all posts
Showing posts with label pasta perils. Show all posts

Wednesday, September 30, 2009

Pasta Perils: The End Result

Well, two months of off-again-on-again painstaking labor later and it's finally done. Compressed and edited on September 29, 2009. Not in that order. Courtney, I hope you're happy.

Actually, it's better with the sound. I got so sick of looking at it and quite frankly thought it sucked for a while and then I put the sound in. It's amazing what a well-timed eraser squeak can do for a piece. And I really like how the end credits turned out. It timed itself pretty well for some stock musical piece that I yanked off of sounddogs.



The big-screen premiere is going to be at tomorrow night's CAS meeting!

Wednesday, September 16, 2009

Wish You Were Here

Darling Montgomery,

Salutations from scenic Crites Hall! I'm taking all Minor courses this quarter, so I won't be seeing you as much as usual, especially once Practicum starts up. I can actually see the water tower from the fourth floor girls' bathroom window. Yes, Crites has them! Lots, in fact. I could honestly get used to it.

Don't cry over that whole...er...window deficiency thing. You'll short-circuit the Cintiqs and Anthony will explode again. There's always CAS, and until I have to begin Practicum you can bet your water tower I will be visiting. Constantly. After all, I have a good...er...sixish projects I want to get done. Pasta Perils is coming along nicely. It's nearly all rough-inbetweened now. Expect a finished product about the same length as Finals Week.

Poor Troy doesn't get even half the screen time Debber does. A Timely Warning clocked in at 18 seconds. But on the other hand, it's actually done. And Jacquestar is going to be epic once that goes through.

I will be seeing you soon, and do I mean soon.

ALP,
Zelda

Monday, August 24, 2009

One Scene to go, and Lemrex character concept

Only one scene till "Bit" is fully animated (sans top-secret final scene Papa doesn't know about). Yay!

I finished the concept work on Lemrex for John's project, "April," yesterday evening.


He should be fun to animate next quarter. Tons and tons of special effects and I haven't even TAKEN that class yet.

And speaking of effects, Professor Troy totally graffiti'd the whiteboard this afternoon. Welcome to the 321 Whiteboard Tag Force, Mr. Ninja. We salute you.

I'm also going to try my hardest to overhaul Foiled Again if I can get my computer back. Plus Jacquestar and Pasta Perils. And Monty!. That's six things if you toss Bit into the mix. I'm excited!

Thursday, August 20, 2009

Bit

I just realized I have absolutely nothing posted about my senior project. Oops? I mean, I've only been working on the thing for what, a quarter? Two quarters if you count Concept Development? In any case it's been keeping me from finishing Jacquestar and Pasta Perils.

I did it in Flash, frame by frame like "Finals Week," only the quality is going to be noticeably higher. And it's actually shorter, too. A little bit shorter. It clocked out at 40:16ish in the animatic. And I have twice as long to do it. Four times as long, really, because I knew what I was doing from the start of the first week of this quarter.

The story revolves around this bucket of bolts...

His name is Ignatius. Just kidding. It's Bit. He works inside a computer transporting files in little crates to different chutes that lead to different computer drives. Courtney Brooke Vaughan is doing the backgrounds and totally rocks hardcore for it. Expect the floor to be greener and the rest of the scenery to be grayer, though the coloring on Bit himself is pretty accurate. He also has a supervisor who is very much in charge.

The story focuses on a specific incident in which his boss expects him to deliver a virus to the C drive. So far production's been a smash but cleanup is seriously tedious work. I have been deleting vectors for the past week and still have two and a half more scenes to inbetween. Pop seems pretty confident that I'll get it done but he doesn't know I still have Debber's final, a short story to write, and my friend John's character turnaround to finish.

I've taken a pretty lighthearted discourse in dealing with a *gasp* potentially serious subject matter (one of those "You can't control me" sort of deals that's cropped up in my own life as of late) and a couple of weeks ago I thought it was dumb. Especially the vector cleanup part. But last weekend after blitzing through Jason's concept class in a vampire cape on a quest for dry-erase markers, I wound up helping a guy out with perspective drawing and got some perspective of my own. His wasn't funny at all. It was craptastically serious and filled with symbological mumbo-jumbo. Every shot was carefully and deliberately planned even though he couldn't quite draw them out because he cared a ton about what he was doing.

I found more meaning in my conveniently brief project and might have to add an extra scene at the end. As closure. But don't tell Pop!